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Toem kiiruberg
Toem kiiruberg





toem kiiruberg
  1. #Toem kiiruberg full#
  2. #Toem kiiruberg free#

On average it takes about four to five hours to reach the end – a little more if you want to complete everything the game has to offer. If I had one criticism, it’d be that TOEM is just a little short. Everything from the design to the music creates a sense of calm, and I took great pleasure in plugging my earphones in and losing myself in this charming, photographic adventure. With no enemies to contend with, and the only thing you need to concern yourself with is being a good Samaritan, TOEM is actually pretty relaxing. Throughout your journey you’ll pick up several cassette tapes, which you can shuffle through as you play. Along with your camera, the tripod and community stamp card you pick up early on, you also have your Hikelady. TOEM’s music comes in the form of a minor gameplay mechanic. Some areas aren’t instantly accessible and need you to complete specific puzzles before you can reach them. From there we pass through a calming forest, a tourist beach, a hectic city and a snowy mountain region. We start off in the aptly named Homelanda – a small, quaint area where the protagonist lives. There are only five locations, but they are all vastly different in design. Mimicking the telescopic zoom of the protagonist’s trusty vintage camera, we can zoom in and out of the scene as we please. It’s a hand-drawn, greyscale adventure taking inspiration from Scandinavian landscapes and incorporating both 2D and 3D elements. Graphically, TOEM is pretty simplistic but charming all the same. Needless to say, I’m immensely grateful for the addition of that feature. I always get a little miffed when I see an animal in a video game but can’t pet it because that just goes against my natural instincts.

toem kiiruberg

Oh, and you can pet the cats and dogs you meet too. For the completionists amongst us, there is also a compendium section within your photo album for you to fill with pictures of all the animals and insects you’ll come across throughout your journey, so be sure to keep an eye out. Some are fairly straightforward – enough for you to progress to the next area – whilst others take a little more thought, which will appeal to those who want more of a challenge. There’s a nice variety of puzzles to solve. You can expect to solve these problems by showing the quest-giver a photograph of the object or location relating to their problem, finding and retrieving a lost object or using your camera to pinpoint things. Each ticket will only take you to the next location on the map though, so you’ll be making a few stops.Įach area you visit on your way to the mountain is filled with quirky characters ranging from typical humanoid residents to more obscure yetis and balloon families who all need you to solve their problems.

#Toem kiiruberg free#

You’ll be awarded a stamp for each person you help – collect enough stamps and you can trade them in for a free bus ticket. Not exactly the most exciting form of transportation, but it’s convenient, and as part of a community initiative, travel is free for those willing to lend a hand to those around them. In order to reach Kiiruberg Mountain, however, we have to get there, and we do that by bus. Before we set off, we’re gifted with nana’s old camera to document our journey. We don’t know all that much about our protagonist – not even what they are – but it appears that they live with their nana who undertook the same journey when they were their age. So, what is TOEM all about? Putting it simply, it’s about an expedition to the top of Kiiruberg Mountain to view the magical phenomenon known as TOEM.

#Toem kiiruberg full#

Other games, like TOEM, incorporate cameras directly into gameplay so we have to make full use of it to solve the puzzles we come across throughout our journey.

toem kiiruberg

Some of these photo modes are pretty extensive, and those with a much more photographic eye than myself have managed to snap some truly beautiful in-game moments, but they don’t have any actual in-game function. Photograph modes have become increasingly popular over the last few years, with the feature being almost commonplace within triple-A video games. Something We Made’s TOEM capitalises on this idea by taking the player on a charming journey, equipped not with a sword or shield but with a vintage camera with a pretty impressive dynamic zoom. Details fade and blur, but photographs remain constant. Of course, it is important that you take a moment to appreciate the sight with your own eyes, but memory is a fickle thing. Not only is the memory permanently captured, but looking back, you often find details you initially missed. I’m no photographer, but there’s something immensely satisfying about viewing the world through a camera lens.







Toem kiiruberg